1. The flame gun is VERY weak and slows you down SO much that I cannot make it viable
2. My favorite weapon is the shotgun but all the 'extra projectile' upgrades are trash for it maybe add 2 projectiles for the shotgun.
3. I have played for while and I am super good at this game so take this with a grain of salt: the boss that traps you in the red box thing feels too hard. I've played for ~4 hours, (I love this game if you couldn't tell), and gotten some great synergies and amazing runs and never beaten it. Maybe make the box bigger or lower the boss's health or speed.
4. From what I have seen there are no spread reduction/accuracy upgrades. A small spread reduction/accuracy upgrade could go a long way. It could be a scope.
5. There is no active healing, and the only passive healing, the regen upgrade, is locked behind the giant upgrade, which can be run ending. Maybe you could add a small chance (like 1-2%) that the enemy's drop a heart or every 50-100 monsters killed spawn a health dropping enemy. Or just add VERY slow starting regen, like 1 heart every real time minute.
6. I would love a Retry button when you die because exiting to the title screen and entering again is kinda annoying.
All just opinions not complaints.
Thats all, I love the game, keep up the good work.
1. Agreed. It can get alright with ok powerups, but it starts off reaaaaalllll slow which is hard (but also a fun challenge)
2. I think that's kind of the point? It's the best gun by far without upgrades so if those were tweaked to be powerful, it would be so OP. I find that getting run speed and reload speed with the shield makes shotgun runs a cakewalk
3. Lmao you are not super good at this game. The boss is not hard to beat with crossbow + fusillade, or a good enough ghost summon, really anything? pistol is hard and flame cannon impossible but it's not too hard IMO
4. Agreed, this is a cool idea (would be cool to get a tight shotgun or narrow the pistol after a projectile upgrade)
5. I honestly had no idea that there was a regen upgrade. The shield is essentially passive healing though, so not sure what you're talking about.
I do agree that the flamethrower starts off slow but it gets a lot better with the right build. the right build is just go everything that sets things on fire except the bullet one and the blazing speed because those feel like a waste. do haste and and fire rate upgrade you can get fast shooting gun and also the run and gun. you should try it and once you take down the boss take the tome of rage because you already do 2 damage anyway with fullisade.
finally beat the boss that traps you in a box, I recommend trying to get speed and the splinter upgrades before you get to it that way you can focus on running while the splinter is doing the work. Your best bet it to juke it out until the box disappears (yes it does do that after a bit).
Love the game. The difficulty is just hard enough to be satifying when you make a new record but easy enough to be feasible. love the graphics and mood.
Not to downplay or insult the game or anything but was it inspired by vampire survivors? the play seems similar but idk.
Simple but fantastic game. I do feel a bit slow early on, but by late game I'm steamrolling. Hitboxes feel forgiving, though kind of necessary with how overwhelming the enemies are.
Some suggestions/complaints:
- At the 5:00 mark, sometimes you get insta-damaged by the boundary.
- The reticle is a bit small and hard to see. Could be made slightly larger at least when you're not firing.
- Add a flash of color to the reticle when you're at your last bullet so you can tell you're almost out of ammo without needing to divert your eyes to the top left.
This game is incredibly polished and compelling! And getting strong is awesomely satisfying.
I ended up with a build so broken that I think it actually broke something LOL
I had the splinter upgrade on a really buff crossbow. I used Hina's clone, and well I think the resulting explosion might have hit some sort of internal limit haha
It happened more than once, too! I had to keep clearing the log and it almost killed me in game ;p
I found this game following the feedback friday thread on reddit.com/r/gamedev
It's really solid! Admittedly, I jumped straight into it without looking at videos or screenshots. I was not at all ready for the enemy density! :D
I love the polish you've got on the game right now. It sounds good, looks good and plays quite well! The power-ups were exciting to sift through and pick strats. I quickly adopted the "shoot faster, shoot more, and have skills that trigger effects every x amount of bullets." It was a pretty solid strat from what I could tell.
The color palette is rad and adds a lot to the mood of the game. Not sure I have too many things that I'd consider criticisms outside of the fact that I, personally, am not the biggest fan of forced low-visibility, but I understand that it's meant to add to the mysticism of your surroundings.
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So some thoughts after I've played for a while.
1. The flame gun is VERY weak and slows you down SO much that I cannot make it viable
2. My favorite weapon is the shotgun but all the 'extra projectile' upgrades are trash for it maybe add 2 projectiles for the shotgun.
3. I have played for while and I am super good at this game so take this with a grain of salt: the boss that traps you in the red box thing feels too hard. I've played for ~4 hours, (I love this game if you couldn't tell), and gotten some great synergies and amazing runs and never beaten it. Maybe make the box bigger or lower the boss's health or speed.
4. From what I have seen there are no spread reduction/accuracy upgrades. A small spread reduction/accuracy upgrade could go a long way. It could be a scope.
5. There is no active healing, and the only passive healing, the regen upgrade, is locked behind the giant upgrade, which can be run ending. Maybe you could add a small chance (like 1-2%) that the enemy's drop a heart or every 50-100 monsters killed spawn a health dropping enemy. Or just add VERY slow starting regen, like 1 heart every real time minute.
6. I would love a Retry button when you die because exiting to the title screen and entering again is kinda annoying.
All just opinions not complaints.
Thats all, I love the game, keep up the good work.
-Cody
1. Agreed. It can get alright with ok powerups, but it starts off reaaaaalllll slow which is hard (but also a fun challenge)
2. I think that's kind of the point? It's the best gun by far without upgrades so if those were tweaked to be powerful, it would be so OP. I find that getting run speed and reload speed with the shield makes shotgun runs a cakewalk
3. Lmao you are not super good at this game. The boss is not hard to beat with crossbow + fusillade, or a good enough ghost summon, really anything? pistol is hard and flame cannon impossible but it's not too hard IMO
4. Agreed, this is a cool idea (would be cool to get a tight shotgun or narrow the pistol after a projectile upgrade)
5. I honestly had no idea that there was a regen upgrade. The shield is essentially passive healing though, so not sure what you're talking about.
I do agree that the flamethrower starts off slow but it gets a lot better with the right build. the right build is just go everything that sets things on fire except the bullet one and the blazing speed because those feel like a waste. do haste and and fire rate upgrade you can get fast shooting gun and also the run and gun. you should try it and once you take down the boss take the tome of rage because you already do 2 damage anyway with fullisade.
true
LMAO I meant to say I'm NOT very good at this game.
I beat it with flame cannon
finally beat the boss that traps you in a box, I recommend trying to get speed and the splinter upgrades before you get to it that way you can focus on running while the splinter is doing the work. Your best bet it to juke it out until the box disappears (yes it does do that after a bit).
crossbow diamond op
You should make it so that the walk speed increase gets offered to you when you use the flame gun
it is offered after you get the haste ability
Love the game. The difficulty is just hard enough to be satifying when you make a new record but easy enough to be feasible. love the graphics and mood.
Not to downplay or insult the game or anything but was it inspired by vampire survivors? the play seems similar but idk.
Such a great game feel and game loop
hinata clone no work
Is Hina right-click not summoning the clone? Or do you mean the clone is not attacking?
sorry i realized my mistake it works
Love the game might be a bug, but Diamond can reroll upgrades too. Maybe only once though.
This was an amazing little game thank you for making it.
Show post...
93/100 VERY GOOD
Very entretaining game, the pixel art is really good and the difficult is nice for average people, VERY WELL DONE!
Grettings from México
Simple but fantastic game. I do feel a bit slow early on, but by late game I'm steamrolling. Hitboxes feel forgiving, though kind of necessary with how overwhelming the enemies are.
Some suggestions/complaints:
- At the 5:00 mark, sometimes you get insta-damaged by the boundary.
- The reticle is a bit small and hard to see. Could be made slightly larger at least when you're not firing.
- Add a flash of color to the reticle when you're at your last bullet so you can tell you're almost out of ammo without needing to divert your eyes to the top left.
dude, just keep perfect track in your head and never look at all
So much fun
Really well made! Congrats
Hi ! This is an excellent mix of genres and a very good game so far, can't wait to see the full release !
This game is incredibly polished and compelling! And getting strong is awesomely satisfying.
I ended up with a build so broken that I think it actually broke something LOL
I had the splinter upgrade on a really buff crossbow. I used Hina's clone, and well I think the resulting explosion might have hit some sort of internal limit haha
It happened more than once, too! I had to keep clearing the log and it almost killed me in game ;p
Hey Flanne!
I found this game following the feedback friday thread on reddit.com/r/gamedev
It's really solid! Admittedly, I jumped straight into it without looking at videos or screenshots. I was not at all ready for the enemy density! :D
I love the polish you've got on the game right now. It sounds good, looks good and plays quite well! The power-ups were exciting to sift through and pick strats. I quickly adopted the "shoot faster, shoot more, and have skills that trigger effects every x amount of bullets." It was a pretty solid strat from what I could tell.
The color palette is rad and adds a lot to the mood of the game. Not sure I have too many things that I'd consider criticisms outside of the fact that I, personally, am not the biggest fan of forced low-visibility, but I understand that it's meant to add to the mysticism of your surroundings.
Kudos!
If you've got time to check out a jam submission I made that's currently in the ratings period, I'd love to hear your thoughts: https://itch.io/jam/touhou-jam-8/rate/1492181