Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 243 to 250 of 250 · Previous page · First page
Show post...

93/100 VERY GOOD

Very entretaining game, the pixel art is really good and the difficult is nice for average people, VERY WELL DONE!

Grettings from México

(2 edits)

Simple but fantastic game. I do feel a bit slow early on, but by late game I'm steamrolling. Hitboxes feel forgiving, though kind of necessary with how overwhelming the enemies are.

Some suggestions/complaints:

- At the 5:00 mark, sometimes you get insta-damaged by the boundary.

- The reticle is a bit small and hard to see. Could be made slightly larger at least when you're not firing.

- Add a flash of color to the reticle when you're at your last bullet so you can tell you're almost out of ammo without needing to divert your eyes to the top left.

dude, just keep perfect track in your head and never look at all

So much fun 

Really well made! Congrats

Hi ! This is an excellent mix of genres and a very good game so far, can't wait to see the full release !

(+1)

This game is incredibly polished and compelling! And getting strong is awesomely satisfying.

I ended up with a build so broken that I think it actually broke something LOL

I had the splinter upgrade on a really buff crossbow. I used Hina's clone, and well I think the resulting explosion might have hit some sort of internal limit haha

It happened more than once, too! I had to keep clearing the log and it almost killed me in game ;p

Hey Flanne!

I found this game following the feedback friday thread on reddit.com/r/gamedev

It's really solid! Admittedly, I jumped straight into it without looking at videos or screenshots. I was not at all ready for the enemy density! :D 

I love the polish you've got on the game right now. It sounds good, looks good and plays quite well! The power-ups were exciting to sift through and pick strats. I quickly adopted the "shoot faster, shoot more, and have skills that trigger effects every x amount of bullets." It was a pretty solid strat from what I could tell.

The color palette is rad and adds a lot to the mood of the game. Not sure I have too many things that I'd consider criticisms outside of the fact that I, personally, am not the biggest fan of forced low-visibility, but I understand that it's meant to add to the mysticism of your surroundings. 

Kudos!

If you've got time to check out a jam submission I made that's currently in the ratings period, I'd love to hear your thoughts: https://itch.io/jam/touhou-jam-8/rate/1492181

Viewing most recent comments 243 to 250 of 250 · Previous page · First page